My approach to concept design includes many influences from a variety of creative categories that have helped inform me about certain ideas of productive creativity. My skill as a concept designer originates from my early studies in illustration and 3D modeling that was structured around drawing from observation, anatomical studies of the human body, and a basic understanding of color theory that I apply to each area of design. My introduction to imaginative or concept drawing started in high school that continued into college while learning early versions of a variety of software including Photoshop, Illustrator, 3DS Max, and Corel Painter. Now, much of my focus is on character designs, conceptual ideas, and 3D modeling that starts from a conceptualization process, that usually expands into a variety of designs that derive from the original idea or finish into something completely different.
      Design through 3D modeling was one of my first in-depth subjects of study in concept art and character design, that included a foundational understanding of model topography, concept association, UV layouts by hand, proportion, lighting, and animation. 3D modeling is an essential part of modern design, video game production, multimedia, and commercial development that utilizes many different creative possibilities through a technical process. My early study of 3D modeling started with 3DS Max and some Softimage that expanded into other software, focusing on texture painting and UV layouts. Now, my proficiency with 3D modeling includes Maya, Blender, ZBrush, and Substance 3D that have become recognizable industry tools within a variety of creative jobs. Much of my 3D work now consists of standard assets that include character/creature designs, basic architecture, props, and vehicle designs that are an essential part of any modern game world.
     Comic book design, figure drawing, and acrylic painting are how I started my study in design and art that eventually developed into concept design and 3D modeling. Much of my early comic work was influenced by foundational figure study, value study, proportional anatomy, and many of the early video games and comic book artists from the mid to late nineties, that helped develop my interest in design principles. Much of my comic book skill consists of a process that includes storyboard paneling, character design, page layout, typography, and story development through writing. Comic book design or figure drawing has also influenced and reinforced much of my concept art and 3D modeling progression that I consider to be a foundational creative process when working on a variety of ideas through traditional or digital tools into a realized conceptual idea or finished product.